Sampling Precomputed Volumetric Lighting

نویسندگان

  • Janne Kontkanen
  • Samuli Laine
چکیده

Precomputing volumetric lighting allows realistic mutual shadowing and reflections between objects with little run-time cost: for example, using an irradiance volume the shadows and reflections due to a static scene can be precomputed into a 3D grid and this grid can be used to shade moving objects at run-time. However, a rather low spatial resolution has to be used to keep the memory requirements acceptable. For this reason, these methods often suffer from aliasing artifacts. In this article we introduce a new sampling algorithm for precomputing lighting in to a regular 3D grid. The advantage of the new method is that it dramatically reduces aliasing while adding only a small overhead for the precomputation time. Additionally, the run-time component does not have to be changed at all.

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عنوان ژورنال:
  • J. Graphics Tools

دوره 11  شماره 

صفحات  -

تاریخ انتشار 2006